Dungeon
- in the Whispering Woods
- overseen by The Overseer and Durias Jarthan
- The door itself is completely unmarked except for the sigil, runes, and the bottom has scratches around a couple feet up. It’s almost like shifting water out of metal. The runes are archaic Sylvan. Around the skull itself “The passage is barred, and only the expired may open it.” The script along the bottom is newer, shorthand Sylvan, “I got in. hahahahahahahahahahahahaha…”
- The Party puts on sets of armor that were found outside in order to gain access to the dungeon
- to Gregor, in Sylvan: “Welcome, X103, may your hunt be productive."
- the inside of the dungeon is perfectly clean and sanitized
- Temperance hears the flapping of wings, and two raven feathers falling in front of her face. Bronwyn hears a bell ringing from her side. Rio has a garden expanding out of his (monkey) fur. Gregor hears the laughing of children in his ears.
- a cloaked figure asks if the party will go into containment willingly - Bronwyn says yes so that the party doesn't get hurt
- Skitter is taken from the party and restrained
- the party is put into a containment room that prevents any damaging spell-work
- there are "silence" runes on the collar around Astell's neck
- Isolde Von Carstein is classified information, according to the female voice in the containment room
- the party gets out of the containment room
- we come across Shiskar
- Bronwyn and Gregor free some blink dogs
- Bronwyn and Shiskar free the fairy dragons
- Astell gets hydraulic pressed by a spell, and Shiskar now has a back door into her mind
- the party encounter The Overseer
- Temperance insults Shiskar, who attacks the party
- Battle Against Shiskar, pt 1
- the party is attacked my shadow monsters. The party fights back before attempting to run
- Bronwyn begs a door to open, and a celestial cat (Curiosity) appears to open the door for the party
- Curiosity takes us to a garden, where dead things are "being grown"
- Isolde Von Carstein is being held in High Value Containment
- the party finds Skitter, and he's consumed a lot of magical energy
- we find Timothious fighting some people that have been infested by some centipede-like creatures that act like face-huggers
- the party gets to High Value Containment
- the party encounters Optimism
- Skitter is having issues after ingesting so many magical beings and items - could have been catastrophic
- the party follows Optimism and Discovery through the dungeon to the entrance and outside
- the party is approached by Marquis De La Rosa, who was sent to retrieve the party and Isolde by Mannfred Von Carstein
- the party is Returning Isolde via some giant bats